Files
an-ying-sai-che-shou/app/build/intermediates/assets/debug/aa/AddressablesLink/link.xml
陈巨龙 13b5cd7f4b 8.18
2025-08-20 15:23:27 +08:00

90 lines
6.3 KiB
XML

<linker>
<assembly fullname="AK.Wwise.Unity.API.WwiseTypes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="WwiseEventReference" preserve="all" />
<type fullname="AK.Wwise.Event" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="AK.Wwise.Unity.MonoBehaviour, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="AkEvent" preserve="all" />
<type fullname="AkGameObj" preserve="all" />
<type fullname="AkGameObjListenerList" preserve="nothing" serialized="true" />
<type fullname="AkGameObjPositionOffsetData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="AloneSoft.VoxelImporter, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="VoxelImporter.VoxelObject" preserve="all" />
<type fullname="VoxelImporter.DisableData" preserve="nothing" serialized="true" />
<type fullname="VoxelImporter.MaterialData" preserve="nothing" serialized="true" />
<type fullname="VoxelImporter.MaterialData/Material" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="EasyGames.Core.Bonuses.VoxelBomb" preserve="all" />
<type fullname="EasyGames.Core.Monster.Attack.AttackOrigin" preserve="all" />
<type fullname="EasyGames.Core.Monster.AttackPattern" preserve="all" />
<type fullname="EasyGames.Core.Monster.AttackPatternCollection" preserve="all" />
<type fullname="EasyGames.Core.Monster.DeathRay.DeathRay" preserve="all" />
<type fullname="EasyGames.Core.Monster.DeathRay.LaserLineRenderer" preserve="all" />
<type fullname="EasyGames.Core.Monster.Minefield.MinefieldSpawner" preserve="all" />
<type fullname="EasyGames.MonsterAnimationController" preserve="all" />
<type fullname="EasyGames.Pooling.PoolableParticles" preserve="all" />
<type fullname="EasyGames.Teardown.PoolableVoxelParticlesSystem" preserve="all" />
<type fullname="EasyGames.Teardown.VoxelsCollisionDestructions" preserve="all" />
<type fullname="EasyGames.Core.Monster.DeathRay.LockedRaySpeed" preserve="nothing" serialized="true" />
<type fullname="EasyGames.Core.Monster.FieldRow" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="com.aleshmandr.voxel-engine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="VoxelEngine.Destructions.DestructableVoxels" preserve="all" />
<type fullname="VoxelEngine.Destructions.DestructableVoxelsRoot" preserve="all" />
<type fullname="VoxelEngine.Destructions.VoxelsClustersDestructionContainer" preserve="all" />
<type fullname="VoxelEngine.Destructions.VoxelsContainerJoint" preserve="all" />
<type fullname="VoxelEngine.Destructions.VoxelsJoint" preserve="all" />
<type fullname="VoxelEngine.VoxelsContainer" preserve="all" />
<type fullname="VoxelEngine.Destructions.ClustersConnectionData" preserve="nothing" serialized="true" />
<type fullname="VoxelEngine.Destructions.JointData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Animations.Rigging.BoneRenderer" preserve="all" />
<type fullname="UnityEngine.Animations.Rigging.Rig" preserve="all" />
<type fullname="UnityEngine.Animations.Rigging.RigBuilder" preserve="all" />
<type fullname="UnityEngine.Animations.Rigging.TwoBoneIKConstraint" preserve="all" />
<type fullname="UnityEngine.Animations.Rigging.RigLayer" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Animations.Rigging.TwoBoneIKConstraintData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AnimationClip" preserve="all" />
<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Light" preserve="all" />
<type fullname="UnityEngine.LineRenderer" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.Mesh" preserve="all" />
<type fullname="UnityEngine.MeshFilter" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.TextAsset" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.ParticleSystem" preserve="all" />
<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.BoxCollider" preserve="all" />
<type fullname="UnityEngine.MeshCollider" preserve="all" />
<type fullname="UnityEngine.Rigidbody" preserve="all" />
</assembly>
</linker>